Esports and the new gaming culture
(Book)

Book Cover
Average Rating
Published
San Diego, CA : ReferencePoint Press Inc., 2021.
Physical Desc
80 pages cm
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Description

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Copies

LocationCall NumberStatus
Limon Memorial Library - NONFICTION794.8 STEOn Shelf
Weld School - Valley High Library - NONFICTION794.8 STEOn Shelf

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More Details

Published
San Diego, CA : ReferencePoint Press Inc., 2021.
Format
Book
Street Date
2007
Language
English

Notes

Bibliography
Includes bibliographical references and index.
Description
"All in all, 454 million people watched esports on television and online in 2019, an increase of 15 percent over 2018. More people watch esports than Netflix, Hulu, ESPN, and HBO put together. The global popularity of e-sports has drawn the attention of businesses looking to profit from the burgeoning industry"--,Provided by publisher.
Target Audience
Ages 14-18,ReferencePoint Press

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Citations

APA Citation, 7th Edition (style guide)

Steffens, B. (2021). Esports and the new gaming culture . ReferencePoint Press Inc..

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Steffens, Bradley, 1955-. 2021. Esports and the New Gaming Culture. ReferencePoint Press Inc.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Steffens, Bradley, 1955-. Esports and the New Gaming Culture ReferencePoint Press Inc, 2021.

MLA Citation, 9th Edition (style guide)

Steffens, Bradley. Esports and the New Gaming Culture ReferencePoint Press Inc., 2021.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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